The map feels and looks so much better then any of your screenshots can tell.
This map is remarkable and I had a blast to explore the map at first and try it out with bots to see how it feels.
Your capture point is by far your strongest asset on your map, I love how a upper/middle/lower route ends up to the capture point making the small choke engy nest under that small roof balanced and easy to deal with.
The map plays way shorter than any of the current Valve CTF maps thanks to all the routes players can take. (always good in my book)
The middle part takes 2 round to fully understand where to go for the flag but yet not too confusing for a new player to get to the capture point which is a good advantage.
before I go on with more feedback I want to share something I actually had happen to me when I was exploring the map:
So I was trying to navigate all routes and see how it feels to play until I stumbled upon this "cage" with a arrow pointing down and a dropper on top of it.
I dropped my focus to see connections to the intel and shifted focus on how to get to that drop point which was really funny.
It take you to the lower area of your map which is easy to get but as how much I tried I couldn't see a way to end up there since there weren't any ladders or stairs leading up there, even looking around the building didn't give me any idea how to get there.
Eventually I picked up my Jetpack on Pyro and flew over your deathpit since I saw a small wooden plank with a health pack when I peeked over the sign with the skull on it.
This leaded me to the area which had the dropper!
There isn't actually something else up there except that dropper or small health kit, I don't think this area will ever be used as it is.
But I had a blast trying to figure out how to get up there.
The map soundscapes are already in place and I love the fitting looks with the birds chirping up this (presumably) mountain!
Something I would personally do to make this already good looking "cake" finished with a "cherry" on top would be a waterfall.
You got a death pit with water up in the mountain and I was wondering how it got there, a waterfall on this spot would do wonders to end the scene here.
You have to make a big sewer pipe here to let the water flow (nowalkable)
So it will end up on the lower part in the middle of you map, making your ski-lift dangle up another waterfall going down.
koth_Suijin also have this worked in their map, but it would even fit the theme better on this one!
I believe degrootkeep has a bigger waterfall in their map so you can also look how they did it there for inspiration.
Fantastic job Defcon, I am so going to use this map when it's finished on my CTF server when it's finished. I love it <3