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Removed third floor of spawn building
Lowered third floor sniper window to the second floor
Second floor of spawn building is now a series of catwalks overlooking the first floor
Reverted balcony overlooking intel to a window room that is now accessed via a staircase in the central room in front of spawn
Removed glass from a set of windows in the tram boarding rooms at mid
Made rooms above mid dropdowns slightly smaller
Removed wooden ramp to garage roof/dropdown route
Removed wooden fence on cliff near dropdown
Fixed players being able to climb up intel area dropdown
Optimization improvements
Various visual adjustments and fixes
Dropdowns at mid now exit onto the lower level and are further from the center of the map
Dropdowns now go through an enclosed chute that can be watched from upper rooms
Sections of the floor at mid and in the attics leading to dropdowns are now transparent
Removed glass from windows in upper rooms
Various minor visual adjustments and fixes
Clipping improvements
Converted window room overlooking intel to an exposed balcony
Added a spawn exit in third floor stairwell
Made third floor of spawn building transparent
Removed health and ammo on third floor
Added one-way doors to dropdowns at mid
Added one-way windows into spawn building stairwells to make it easier to see flanking enemies
Adjusted some props to make clipping more intuitive
Clipping improvements
Reduced respawn wave times
Added signs to better direct players to mid
Various minor visual adjustments and fixes