Skyway

Skyway A15

  • Removed third floor of spawn building

  • Lowered third floor sniper window to the second floor

  • Second floor of spawn building is now a series of catwalks overlooking the first floor

  • Reverted balcony overlooking intel to a window room that is now accessed via a staircase in the central room in front of spawn

  • Removed glass from a set of windows in the tram boarding rooms at mid

  • Made rooms above mid dropdowns slightly smaller

  • Removed wooden ramp to garage roof/dropdown route

  • Removed wooden fence on cliff near dropdown

  • Fixed players being able to climb up intel area dropdown

  • Optimization improvements

  • Various visual adjustments and fixes
  • Dropdowns at mid now exit onto the lower level and are further from the center of the map

  • Dropdowns now go through an enclosed chute that can be watched from upper rooms

  • Sections of the floor at mid and in the attics leading to dropdowns are now transparent

  • Removed glass from windows in upper rooms

  • Various minor visual adjustments and fixes

  • Clipping improvements
  • Converted window room overlooking intel to an exposed balcony

  • Added a spawn exit in third floor stairwell

  • Made third floor of spawn building transparent

  • Removed health and ammo on third floor
  • Added one-way doors to dropdowns at mid

  • Added one-way windows into spawn building stairwells to make it easier to see flanking enemies

  • Adjusted some props to make clipping more intuitive
  • Clipping improvements

  • Reduced respawn wave times

  • Added signs to better direct players to mid

  • Various minor visual adjustments and fixes