Skybox faces to VDC like panorama (Substance Designer) v3
as used by *me* to stitch dozens of skyboxes in a reasonably-ish quick amount of time
quick substance designer node i once made to stitch a bunch of skyboxes in a presentable format in a reasonable amount of time. it's not great
Extract the skybox faces, turn them into usable colour images like PNG or BMP or whatever, link them to the appropriate inputs, then link an output to... an output. 2_1 is for skyboxes with faces sized 2:1 (e.g. 512x256), 1_1 is for skyboxes with faces sized 1:1 (e.g. 512x512), and 1_1_to_2_1 is 1:1 output but cropped to be like 2:1's output.
The output face order is front-left-back-right, i.e. south-west-north-east. I think that's what theVDC valve developer community uses for their list, mostly?
More manual than I'd hope but gets the job done, specially when you're only stitching one or two skyboxes...
Known issues:
2_1 output is low res. It's probably the awful transforms I've used.
Extract the skybox faces, turn them into usable colour images like PNG or BMP or whatever, link them to the appropriate inputs, then link an output to... an output. 2_1 is for skyboxes with faces sized 2:1 (e.g. 512x256), 1_1 is for skyboxes with faces sized 1:1 (e.g. 512x512), and 1_1_to_2_1 is 1:1 output but cropped to be like 2:1's output.
The output face order is front-left-back-right, i.e. south-west-north-east. I think that's what the
More manual than I'd hope but gets the job done, specially when you're only stitching one or two skyboxes...
Known issues:
2_1 output is low res. It's probably the awful transforms I've used.