Sky Lock b1

Red and Blue fight over an underground missile base.

  1. Finally Beta

    pretty much anything that was once rough is almost complete now.
    - biggest changes were to the ourdor areas and lowering the oob detailing so its visible.
    - revamp of detailing in half circle thingy (NOW DARK AND MYSTERIOUS)
    - revamp of launch hatch area detailing
    - some more skybox detailing especially on blue side
    - added a cow
    - added some detailing to lower area of capture room
    - revamped the metal girders in middle
    - updated materials/detailing in stairs from red outdoor to red lobby
  2. Extended flank route, small art pass

    - Added rocket (still is WIP but its nice to have something!)
    - Lengthened one of the flank routes so it takes longer to get to the point (should take close to the same amount of time as other paths)
    - Updated soundscapes on blue side
    - Fixed some bugs/feedback identified by others
  3. updates based on feedback as well as some minor changes to the point

    - changed capture point time from 10 -> 8 seconds
    - added some cover to center capture pointt
    - decreased size of farther battlements area
    - added big pipe boi to middle catwalk where old point was located
    - art updates based on some feedback
    - art pass on path that overlooks mid
    - removed detail that was out of visible area to palyer
  4. Moved capture point

    - Moved capture point to a more central location
    - Reduced cap time by 2 seconds
    - Block off stairs from mid level to upper level in mid
    - Blocked off half circle path thing
    - Varoious bug fixes based on playtest feedback (collision, lighting, art bugs)


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  5. Removed girders on center walkway

    - Removed the girders on center walkway
    - Small detail pass
    - Added a cool screen thingy that changes based on who has the point capped

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  6. Added stair way in mid that goes from mid platforms to upper battlements

    - Added stair way in mid
    - More detail pass, especially in the garage areas
    - Fixed error model
    - Repacked map so its smaller in file size
  7. Detail pass. Health pack update

    - huge detail pass
    - lighting pass
    - updated/moved/added a few health pack locations

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  8. update to side area in center arena, more healthkits, and unneccessary detail pass.

    - added health and ammo kits to lower garage areas
    - added health and ammo kits to half circled halway as well a more interesting layout
    - detail pass that I am probably going to regret

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  9. Added new route from spawn and increased size of 1st lower lobby

    - Added new route from spawn
    - increased size of 1st lower lobbys
    - Added resupply lockers
    - Added another healthki/ammo location
    - Added soundscapes
    - Lowered roof of seconed