Skelter2

Skelter2 A5b

A5
  • Extended the play area up past the hill where the cart ends
  • Added a new route going from the area just up the hill from the cart start to the cart capture point on either side
  • Blocked off the top area (the rooms now lead you around and back to the cart.) Added medium health and ammo to the "bridge" room over the cart
  • New route out of spawn going up to the elevated 45 degree building next to the spawn exit closest to the cart start.
  • Timers are now 3:00 instead of 2:30
  • Fixed the wooden downhill slope being a rollback zone
  • Adjusted route going around the skelter
  • Lots of sightline fixing
  • Of course lots of Frontline content (because its hella pretty)
A5
  • Fixed cart being stupid
  • Note: This was a fast compile to try and get it out in time for re-testing (should not affect FPS noticabley as it is early alpha).