GENERAL
changed cliff textures
added paths to displacements
added patches under health and ammo
added direction signs
changed respawn times
adjusted skybox to take up less space
added skybox above buildings
improved optimisation over the map
MID...
MID
redesigned point from a weird tower thing to a barn looking thing
swapped the valley route and the forward spawn around
changed the house/cafe route a bit
changed the chokes orientation
changed location of ammo and health packs in valley...
ambient lighting is brighter
fixed forward spawns
change sightlines on second
removed clipping on second
packed map
made doorframes non solid on spawn doors
added func_respawnroom to forward spawns
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