- Details
- Made area A & C larger
- Moved C point
- Added a new exit from the RED spawn
- New props
- Closed B room from the BLU spawn
- Added a window for the B exit (BLU)
- Details
- Tried to make the map more spaced
- Reduced BLU spawn
- More time for the capture points (A/B : 24 sec, C : 16)
- Moved & made C point more larger
- Balanced ammo/health pack
- Nobuild triggers on points
- Remade RED spawn
- Made C & B area more "spaced"
- Covered point C
- Added an new exit on B (BLU side)
- Added an new corridor into C
- Added "addition time" on A & B
- Remade the setup and in-game timer
- More details
- Remade the BLU and RED spawn
- Removed some useless & confusing corridors
- Cut the A-B route from BLU part
- I actually added a new way for the BLU team to get into this way
- Balanced ammo/health pack
- Made B area more larger
- Made the kill trigger more higher
- Removed "De-groot" cap time
- Removed also the locked door
- More details (cactus & rachk)
- Build cubemaps
- Remade the gamemode as normal
- Details
- Made B point and RED spawn more larger
- More light on C room
- Moved B cam
- Made less cover on C & B area
- BLU B path is now larger
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