Microcontest #12 map with absolutely no planning. This was supposed to be vertically symmetric asymmetric koth but things happen. Hacky sewer pipe to get the bonus punch
What's changed:
Area around A changed a lot
Added deathpit under most of A
Some connections into B widened
Attackers oneway platform extended and added a route for red to it
Capture areas made bigger and marked
Blue respawns faster for B...
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