Short

Short A3V1A

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Short A3V1A

You could say this map is... short

Short is a small 3cp attack defend map, with the points being stacked vertically, with C above A.
This map was my first map back in a while, so beware of earlier versions of the map!
The theme is still undecided but leaning on Granary or Viaduct.

The map plays pretty well so far, but it needs more testing and iterations (so it doesn't end up like Rustbucket)
  • A Lobby.jpg
    A Lobby.jpg
    81 KB · Views: 7
  • A.jpg
    A.jpg
    63.6 KB · Views: 7
  • B.jpg
    B.jpg
    113.9 KB · Views: 7
  • C.jpg
    C.jpg
    105.5 KB · Views: 7
  • Overview.jpg
    Overview.jpg
    76.7 KB · Views: 7
Author
FlyingEngineer
Downloads
198
Views
477
First release
Last update
Category
Attack/Defense CP

More downloads from FlyingEngineer

Latest updates

  1. Alpha 3 Variant 1

    I want to see if the stacked nature of the map can be preserved, if not; guess I will de-stack it. Added a point between A and formerly B (now C) -This new point B gives 3:30 time once capped -This point is located where A and B join Added a new...
  2. Alpha 2F

    General: BANDAID Lowered entirety of REDside B by 64 hu to (hopefully) make it less domineering Pushed RED Spawn Back Slightly Expanded A Forward Slightly Slightly Increased RED Respawn Time before A is capped (4s->5s) Changed the Area outside...
  3. Alpha 2Da but that would be weird so Alpha 2E

    Small changes for the next test (geometry seems solid for some reason; I will keep watch on that...) Increased time gained when A is capped from 2:30 to 4:30 Increased the respawn time for RED after A is capped from 6 to 7 second waves. (this...