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sharkfarm a3a

turns out I compiled a3 without B and nobody bothered to tell me that I messed up. So here we go. Shuffled some health packs and adjusted cover for A.
I forgot what changed but I know blue got a forward spawn, some pickups were added and I think the one way path is closed off til blue caps A now. Spawn times might have been adjsuted too. Oh and finally added that observer point so players arent stuck in the void where the origin is.
* Moved one way further away from spawn
+ Added slightline blockers to areas to try and keep the open spaces down a bit
+ Added rock on A
+ Given the cubby by A more cover, hoping to incentivize engis building there
+ Added Medium ammo next to one way
* Promoted the medium by the fence on B to a Full
added some health packs around the map
added a few cover props for red
Tweaked the timing of respawns
Set the timer on the clock to be 5 minutes instead of 10 (the default)