Shanksgiving

Medieval Shanksgiving b6

-clipping
-lighting
-changed out hay stacks for bonfire's
-detail changes
-seam fixes
-menu photos
-extended A cap zone
-extended C cap zone
-upped C cap time from 10 sec to 12 sec
-upped scaling of water texture
-clipping
-lighting
-upped cap time for all 3 points
-minor skybox adjustments
-added oven/grill to blu spawn so you can light yourself on fire with it
-added skybox
-fixed some displacement seams
-replaced pine trees with norfolk pines
-updated clipping
-added ladder to upper area by house at A
-added and moved around health and ammo throughout the map
-some optimization
-fixed props that didn't flip correctly
-adjusted fog settings
-adjusted lighting settings
-added and adjusted some detailing
-lighting changes
-optimization stuff
-displacement fixes
-shrunk ignition trigger around the fire
-FOOD
-lighting changes
-raised the height of the bridge at A to try and help make that area more interesting to play around
-lowered steapness of some rooves to make them walkable by most classes
-redetailed the fort to try and get more of a colonial fort look instead of medieval castle
-pushed C forward a bit
-
-detailing
-adjusted pickup locations
-added balcony outside red spawn
-added ramp from balcony to shed
-lighting changes
-detailing
-lowered time added when blu caps a point from 30 sec to 10 sec
-set max overall time to be 300 seconds
-added sign prop to A haystack to make it more obvious that it's a capture point
-allowed blu to access the upper area in their spawn for the why nots
-clipping fixes
-adjusted health packs outside the fort
-fixed hurt trigger being active on fort gate when they are opening
-probably some other stuff too
-removed C sign by red spawn and adjusted geometry there to still block arrow sightlines
-added bonfire near last point
-moved health and ammo by last point
-added brazier and some lighting to final point
-attempted to fix some pixel walk areas
-removed clipping from upper area in blu spawn
-general clipping changes
-general detail changes
-fixed seam in red spawn
-probably some other stuff