Shady

Shady a4

  • Completely overhauled lighting
Before
yjxwVu6.jpg

After
BvNryY4.jpg

  • Added a 3D Skybox
IGh7N3M.jpg

  • Redid some of the interior decorating
WR3bDCN.jpg

  • Fixed some clipping
  • Fixed texture errors
  • Fixed misaligned props
  • Fixed floating rocks
  • Changed around some props
  • Respawn rooms are now closer to the final control point
zxQ5QtV.jpg

  • Respawn times now work as the following
    • Starting off, all players have 0 respawn time
    • After capturing both points, the enemy respawn takes 3 seconds
  • Added trimp ramps to each side of the map on the lesser taken path
    • These ramps let you travel all the way to A and B if you are skilled enough, potentially the enemy last
wJP2HTx.jpg

  • Freed up clipping on lots of the map
7pJh14N.jpg

  • Redid A point
    • The rock was switched out with a taller one
    • Beam connecting the rock and point was removed
    • A new beam was added that allows demos to trimp from A to last
NWFoxFq.jpg

  • Added small health and ammo to each inn
mtQq9K9.jpg

  • Removed tall rock between A and B
  • Fixes
    • Fixed multiple skins being incorrect
    • Added more patches for pickups
    • Fixed kill triggers not killing fast enough
    • Fixed A capture zone being slightly off center
    • Fixed capture point props for last being visible above ground
    • Fixed numerous clipping outcrops
    • Fixed missing cubemaps
If you have any layout suggestions, let me know! Something that also helps immensely are video criticisms. I know its a lot of work but if you want, record yourself criticizing the map. It would be very helpful!
a1a
  • Fixed orientation of some props
  • Fixed inverted seats
  • Fixed red textures on blue side
  • Increased water scale
  • Redid B
  • Shifted down A to block a sightline
  • Fixed not being able to capture A from the wood platform below
  • Fixed not dying in death pits
  • More optimization
Here are some before/after screenshots:
oTdWorO.jpg

1eWfluh.jpg

ZmInRDN.jpg

hEpIAsu.jpg