CP Shady a4

Shelter style medieval control points map

  1. Diva Dan

    aa Diva Dan hello!

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    Shady - Shelter style medieval control points map

    Cp_shady is a medieval shelter type map set on an Arabian export shore. Similar to cp_shelter by @Muddy, to win on this map you will need to capture the two neutral control points before capping the enemy's last.

    Uses:
    4cp prefab
    bulletcrops pack
    arabian pack
    urban texture pack by @fuzzymellow

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    Last edited: Sep 7, 2017
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    lookin' gorgeous boyo
     
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  3. Muddy

    Server Staff Muddy Muddy

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    "Shelter-style"
    "medieval"

    I... approve?
     
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  4. Diva Dan

    aa Diva Dan hello!

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    a1a
    • Fixed orientation of some props
    • Fixed inverted seats
    • Fixed red textures on blue side
    • Increased water scale
    • Redid B
    • Shifted down A to block a sightline
    • Fixed not being able to capture A from the wood platform below
    • Fixed not dying in death pits
    • More optimization
    Here are some before/after screenshots:
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    Read the rest of this update entry...
     
  5. Asd417

    aa Asd417 L1: Registered

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    slim shady
     
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  6. Intergalactic Trash Can

    Intergalactic Trash Can L2: Junior Member

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    Great work! Can't wait to playtest this version!
     
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  7. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    Hey, is the a1a download on this site (not a1)? We ended up playing a1 in the recent imp.
     
  8. Diva Dan

    aa Diva Dan hello!

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    Darn, pretty sure I uploaded the right file. I'll try again tomorrow.
     
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  9. Diva Dan

    aa Diva Dan hello!

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    • Respawn rooms are now closer to the final control point
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    • Respawn times now work as the following
      • Starting off, all players have 0 respawn time
      • After capturing both points, the enemy respawn takes 3 seconds
    • Added trimp ramps to each side of the map on the lesser taken path
      • These ramps let you travel all the way to A and B if you are skilled enough, potentially the enemy last
    [​IMG]
    • Freed up clipping on lots of the map
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    • Redid A point
      • The rock was switched out with a taller one
      • Beam connecting the rock and point was removed
      • A new beam was added that allows demos to trimp from A to last
    [​IMG]
    • Added small health and ammo to each inn
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    • Removed tall rock between A and B
    • Fixes
      • Fixed multiple skins being incorrect
      • Added more patches for pickups
      • Fixed kill triggers not killing fast enough
      • Fixed A capture zone being slightly off center
      • Fixed capture point props for last being visible above ground
      • Fixed numerous clipping outcrops
      • Fixed missing cubemaps
    If you have any layout suggestions, let me know! Something that also helps immensely are video criticisms. I know its a lot of work but if you want, record yourself criticizing the map. It would be very helpful!

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  10. Diva Dan

    aa Diva Dan hello!

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    Also, I apologize to people who didn't have fun on the map a few hours ago, I submitted a1a but it gave the a1 BSP. So a lot of things were pretty broke. It's my bad
     
  11. Diva Dan

    aa Diva Dan hello!

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    • Completely overhauled lighting
    Before
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    After
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    • Added a 3D Skybox
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    • Redid some of the interior decorating
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    • Fixed some clipping
    • Fixed texture errors
    • Fixed misaligned props
    • Fixed floating rocks
    • Changed around some props

    Read the rest of this update entry...
     
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