Respawn rooms are now closer to the final control point
Respawn times now work as the following
Starting off, all players have 0 respawn time
After capturing both points, the enemy respawn takes 3 seconds
Added trimp ramps to each side of the map on the lesser taken path
These ramps let you travel all the way to A and B if you are skilled enough, potentially the enemy last
Freed up clipping on lots of the map
Redid A point
The rock was switched out with a taller one
Beam connecting the rock and point was removed
A new beam was added that allows demos to trimp from A to last
Added small health and ammo to each inn
Removed tall rock between A and B
Fixes
Fixed multiple skins being incorrect
Added more patches for pickups
Fixed kill triggers not killing fast enough
Fixed A capture zone being slightly off center
Fixed capture point props for last being visible above ground
Fixed numerous clipping outcrops
Fixed missing cubemaps
If you have any layout suggestions, let me know! Something that also helps immensely are video criticisms. I know its a lot of work but if you want, record yourself criticizing the map. It would be very helpful!
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