Years ago,
_STAR had koth_sekhmet on his server. The map played okayish, but one of the major complaints was how cramped the point is.
Finally dusted off this
ancient relic of a map, upgraded it, improved it, re-released and workshopped!
KOTH SEKHMET B3 CHANGES
* Map is now MIRRORED rather than rotationally symmetrical
* Widened the control point area
* Changed cover and high ground on the control point
* Added cavern flank route
* Added sphinx stairs and walkway
* Raised control point platform
* Added dropdown near major entrances to control point
* Widened several rooms and doorways
* Simplified some ramps and walkways outside of spawn
* Widened some wooden platforms at control point
* Changed cover at control point area
* Changed sky and lighting settings to dusk (custom skybox)
* Improved detailing
* Optimized the brushwork
* Optimized the map in general
* Updated soundscape
Time to iterate between B2 -> B3: 26 hours
Time to compile latest version (final, LDR + HDR): ~10 minutes