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The underworld is now merged into the overworld and is slightly tweaked based on user feedback. The time to capture the point has also been increased, and the spawn length has been shortened.
Portals now only activate when the boss is defeated
Portals will deactivate when the boss respawns
A trigger_hurt in the underworld will activate when the boss respawns, and deactivate when the boss is defeated once more.
Uses assets from Freyjas Greek Asset Pack
Changes the capture zone to one point
Nav Mesh Implementation
Light Additions
More arrows
Proper Vscript Implementation
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