Fixed brush geometry that wasnt in place.
The underworld is now merged into the overworld and is slightly tweaked based on user feedback. The time to capture the point has also been increased, and the spawn length has been shortened.
Flag becomes neutral in half the return time now.
Zythe was able to overhaul the underworld, now it's in version 3.

Changed Timers for before the boss spawns and after it's dead.

Teleport Pit + Boat Removed

Added missing respawnroom_visualizers to the underworld

Added a portal near the spawn room that appears after the boss is dead.

Set the respawn timer to 6s.

Fire hurts you a little bit for realism.
Added missing NPC clips and removed secondary redundant boat triggers
Portals now only activate when the boss is defeated
Portals will deactivate when the boss respawns
A trigger_hurt in the underworld will activate when the boss respawns, and deactivate when the boss is defeated once more.
Uses assets from Freyjas Greek Asset Pack
Changes the capture zone to one point
Nav Mesh Implementation
Light Additions
More arrows
Proper Vscript Implementation
The map has been overhauled and the underworld is complete. Uses an idle skeleton king as a placeholder boss.
Archiving this alpha here in case I need to test it later. Map is still in development