ctf_sandopolis_a3 - 19/04/2020
- shrunk the map further, good lord I'm bad at scaling lmao
- went back to instant caps because my capture logic decided to break for no reason and frankly fuck it (captures can still be blocked by the enemy team though)
- the map now has a round timer; it starts at 10 minutes and is increased by 2 minutes upon flag capture
- if the timer ends before the cap limit is reached, the team with the most captures wins (thanks Mr. Burguers for the logic help!)
- spawntimes are no longer affected by who owns the flag; it is now based on where the flag is. if it's in the middle, spawn times are equal (6s), but if it's near a team's capture zone, that team has a longer respawn time (8s) while the other team has a shorter spawn time (4s)
- added a few health/ammo pickups here and there
- hopefully made team colours more visible