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Changed name from Sabotage to Jeoncho (to avoid conflicts with other maps; feel free to suggest a better name).
Disabled CTF overtime.
Lowered cap time on A, B and C from 2 seconds to 1 second.
Increased flag return time from 15 to 20 seconds.
Swapped names of B and C points.
Extended BLU spawn area to include indoor section under sniper’s nest.
Altered flag spawn room to give BLU more cover against spawncampers.
Added new exit door for BLU spawn to provide a more direct route to C.
Changed door configuration out of BLU spawn and for A route.
Added new roof to create an extra route from sniper’s nest to A.
Trimmed some cover around A, B and C to make rotations easier and help connect them further.
Added new door connecting both A attack routes and opened up approach into A from bridge.
Widened main attack route into B.
Added new balcony area at C for attackers.
Unclipped balcony in RED spawn. Have fun dropping down to your doom!
Changed skybox and lighting to set the map during a sunset.
Fixed broken alert sound on D cap.
Added spray walls in both spawns.
Removed bad map logic to (hopefully) fix broken win condition that instantly gave the win to RED when BLU capped A, B and C.
Raised ceiling on A point slightly.
Raised vent prop with misleading collision model to remove it from gameplay space.
Fixed missing collision on animated chimney prop.
Fixed gaps around BLU setup doors (these gaps were purely visual, caused by the doorframe model having an inaccurate pivot)
Adjusted BLU spawn deathpit kill trigger to be closer to the ground.
Turned fences into func_illusionary and clipped them so that they no longer block bullets.
Added observers.
Re-added contest card overlays, which should hopefully work now.
Decreased flag return timer from 60 to 15 seconds and enabled shot clock.
Increased D control point timer from 60 to 90 seconds.
Delayed flag respawn after D is locked and added extra logic to try to fix infinite overtime exploit.
Altered A point layout to open it up and make it easier to navigate.
Added extra cover on BLU spawn top route and in front of D main entrance to nerf sniper sightlines.
Added cover to further protect RED spawn when D is unlocked.
Decreased amount of red lights in RED base and swapped with more neutral lights to help with visibility.
Added letter overlays to control point UI.
Fixed alarm sound when D unlocks looping and playing at unintended times.
Removed collisions of platform cable model and added crane so that the platform no longer floats in the air.
Added some alpha-styled theming in the death pit under BLU’s main area.
To-do: fix CTF HUD appearing bugged when D is unlocked.
increased size of BLU's outside area and adjusted cover
changed main routes to A and B slightly
widened corridors near C
fixed spark particles spawning at map origin instead of desired position
removed clipping for vent thing at BLU spawn
added window looking down into C from RED spawn
removed RED spawn last point doorway platform (due to camping concerns)
adjusted RED spawn positions for last point to be safer against enemy spam
added more interesting geometry for C
adjusted BLU's lower route into B/C to give more space
increased size of BLU upper doorway into B
added extra small health pickup at B
general minor adjustments