Multi Stage Rush b2

2 Stage Payload Race

  1. Takes a kicking and keeps on licking

    -Detailing Stage 1
    -Detailing Stage 2
    -made some areas in Stage 1 larger
    -added shortcut in Stage 1 to mid
    -removed 1way door from Stage 1
    -changed area by 1way door to not need it
    -shortened overall cart path a tad
    -Lighting changes
    -More Detailing
    -Easter Eggs
    -Did I mention detailing?

    STAGE 1
    -expanded spawn room
    -moved spawn locations to try and push players more towards the cart
    -moved slide to be a spawn exit
    -added nobuild to bridges in middle

    STAGE 2
    -Blocked a nasty sightline
    -changed spawn layout to try and push players more towards the cart
  3. My mapping will keep me warm

    -gave the map a very basic barnblitz facelift

    STAGE 1
    -made distance between spawn and that building with final in it shorter
    -added a slide :D
    -remade the left side of the final building to give defenders a height advantage to defend from
    -put a 1 way door in that same area
    -changed payload start area and tunnel to fit the new sizes
    -gave defenders a bit more highground at final
    -slide path leads to a route to the mid bridges to give teams another way around to their cart once it gets to...
  4. The Unsuckening

    STAGE 1
    -fixed stuck error areas
    -fixed non symmetrical bits that I missed last time
    -lined cart path up with track better in most parts

    STAGE 2
    -changed cart path so that teams should be near each other more often
    -edited level to match new cart path


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  5. Bigger is Better

    STAGE 1
    -made the mid and mid building areas larger
    -added some health and ammo
    -clipped corners

    STAGE 2
    -fixed icky sightline
    -small detailing
    -clipped corners


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  6. This isn't a camp ground Mark, stop pitching tents everywhere!

    STAGE 1
    -made spawns less campable
    STAGE 2
    -made spawns less campable

    *I hope this works to uncamp the map n stop steamrolls


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  7. The redo

    STAGE 1
    -remade most of the stage to try and stop steamrolling

    STAGE 2
    -don't remember if I made any changes to this one


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  8. make stage 2 better

    STAGE 1
    -removed jump pad and replaced with stairs
    -shortened the width of the mid area
    -remade side areas by health and ammo to fit the new size
    -added support thing in mid area to block some sight-lines

    STAGE 2
    -moved spawn rooms to be closer to beginning and end of cart tracks
    -removed underused areas
    -blocked nasty sight-line through the center of the map
    -made death pit more noticeable
    -added some more high areas at the curve before final cap
    -added jump pad from far right sniper...
  9. derp

    compiled with clip brushes on cause I didn't before like a moron
  10. The Defensive Update

    -fixed rollback zones to slow the payload as it goes up them like it's supposed to

    STAGE 1
    -reversed track path
    -added 2 new rollback zones and removed the previous one
    -changed around height variation throughout the map
    -changed large buildings at mid
    -added jump pads

    STAGE 2
    -moved spawn area to make it closer to upper tracks
    -added rollback zone at first ramp
    -pushed back bomb start area for losing team
    -added upper area for snipers across from final bomb drop area
    -added more...