Multi Stage Rush a9

2 Stage Payload Race

  1. The Unsuckening

    MegapiemanPHD
    STAGE 1
    -fixed stuck error areas
    -fixed non symmetrical bits that I missed last time
    -lined cart path up with track better in most parts

    STAGE 2
    -changed cart path so that teams should be near each other more often
    -edited level to match new cart path

    Images

    1. 20190221103903_1.jpg
    2. 20190221103925_1.jpg
    3. 20190221103941_1.jpg
    4. 20190221103952_1.jpg
    5. 20190221104006_1.jpg
    6. 20190221104035_1.jpg
  2. Bigger is Better

    MegapiemanPHD
    STAGE 1
    -made the mid and mid building areas larger
    -added some health and ammo
    -clipped corners

    STAGE 2
    -fixed icky sightline
    -small detailing
    -clipped corners

    Images

    1. 20190212135638_1.jpg
    2. 20190212135646_1.jpg
    3. 20190212135706_1.jpg
    4. 20190212135742_1.jpg
  3. This isn't a camp ground Mark, stop pitching tents everywhere!

    MegapiemanPHD
    STAGE 1
    -made spawns less campable
    STAGE 2
    -made spawns less campable

    *I hope this works to uncamp the map n stop steamrolls

    Images

    1. 20190209201906_1.jpg
    2. 20190209201921_1.jpg
    3. 20190209201936_1.jpg
    4. 20190209201955_1.jpg
    5. 20190209202004_1.jpg
    6. 20190209202030_1.jpg
    7. 20190209202122_1.jpg
  4. The redo

    MegapiemanPHD
    STAGE 1
    -remade most of the stage to try and stop steamrolling

    STAGE 2
    -don't remember if I made any changes to this one

    Images

    1. 20190130184021_1.jpg
    2. 20190130184032_1.jpg
    3. 20190130184045_1.jpg
    4. 20190130184109_1.jpg
    5. 20190130184126_1.jpg
    6. 20190130184139_1.jpg
    7. 20190130184215_1.jpg
  5. make stage 2 better

    MegapiemanPHD
    STAGE 1
    -removed jump pad and replaced with stairs
    -shortened the width of the mid area
    -remade side areas by health and ammo to fit the new size
    -added support thing in mid area to block some sight-lines

    STAGE 2
    -moved spawn rooms to be closer to beginning and end of cart tracks
    -removed underused areas
    -blocked nasty sight-line through the center of the map
    -made death pit more noticeable
    -added some more high areas at the curve before final cap
    -added jump pad from far right sniper...
  6. derp

    MegapiemanPHD
    compiled with clip brushes on cause I didn't before like a moron
  7. The Defensive Update

    MegapiemanPHD
    OVERALL
    -fixed rollback zones to slow the payload as it goes up them like it's supposed to

    STAGE 1
    -reversed track path
    -added 2 new rollback zones and removed the previous one
    -changed around height variation throughout the map
    -changed large buildings at mid
    -added jump pads

    STAGE 2
    -moved spawn area to make it closer to upper tracks
    -added rollback zone at first ramp
    -pushed back bomb start area for losing team
    -added upper area for snipers across from final bomb drop area
    -added more...
  8. D Fence!

    MegapiemanPHD
    STAGE 1:
    -added some height variation to mid
    -added more health and ammo to mid
    -changed last to be more defendable

    STAGE 2:
    -changed routes from spawn to upper area by mid building
    -made upper area by mid building more defendable by giving defenders more of a height advantage and attackers less of one
    -added board to walk from the top of right building on the opposite side of where the cart starts to upper mid
    -added large pipe to create a route from rollback zone to upper mid
    -removed...
  9. Area Portal Fix

    MegapiemanPHD
    -Fixed messed up area portal areas