Rush

Multi Stage Rush rc1

-detailing
-optimization
-rolled version back to beta. Due to feedback issues it's apparent the map wasn't ready for release
STAGE 1
-removed rollback zone
-clipping fixes
-more optimization
-changed spawn door props to have windows

STAGE 2
-optimization
-reduced rollback zones
-Overall Optimizations
-detailing
-lowered stealth respawn time increase on stage 1
-Added 3D skybox
-detailing
-other things I don't remember
-updated screenshots
compiled with CLIPPING!!!!!!!!!!
STAGE 1
-simplified area to the left of spawn
-attempted to make cart start area more obvious
-optimization attempts

STAGE 2
-tried to make jump pads more reliable
STAGE 1
-fixed red spawning in stage 2 when they aren't supposed to
-minor detailing
-minor optimization

STAGE 2
-King Nothing
STAGE 1
-changed spawn to try and make the flank path for defending final more obvious
-optimization

STAGE 2
-nothing
-nada
-zip
-zero
-another way to say that I didn't change anything
STAGE 1
-minor detailing
-minor optimization
-added observer points

STAGE 2
-fixed crashing
-minor detailing
-added observer points
-fixed being able to survive the final blast using the dead ringer