-gave the map a very basic barnblitz facelift
STAGE 1
-made distance between spawn and that building with final in it shorter
-added a slide
-remade the left side of the final building to give defenders a height advantage to defend from
-put a 1 way door in that same area
-changed payload start area and tunnel to fit the new sizes
-gave defenders a bit more highground at final
-slide path leads to a route to the mid bridges to give teams another way around to their cart once it gets to that area
-added path from left side spawn to final building
-removed dropdown from left side spawn
STAGE 2
-lowered outside overhang to last and made the whole area a rollback zone
-shortened upper area after 2nd rollback zone and made it into a building
-edited spawn exits to match new lengths
-removed "mine" ramp area and moved health n ammo packs on lowest low ground closer to outside
-edited stairs tower thing to fit new height of overhang to final