Rush

Multi Stage Rush rc1

STAGE 1
-made the mid and mid building areas larger
-added some health and ammo
-clipped corners

STAGE 2
-fixed icky sightline
-small detailing
-clipped corners

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STAGE 1
-made spawns less campable
STAGE 2
-made spawns less campable

*I hope this works to uncamp the map n stop steamrolls

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STAGE 1
-remade most of the stage to try and stop steamrolling

STAGE 2
-don't remember if I made any changes to this one

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STAGE 1
-removed jump pad and replaced with stairs
-shortened the width of the mid area
-remade side areas by health and ammo to fit the new size
-added support thing in mid area to block some sight-lines

STAGE 2
-moved spawn rooms to be closer to beginning and end of cart tracks
-removed underused areas
-blocked nasty sight-line through the center of the map
-made death pit more noticeable
-added some more high areas at the curve before final cap
-added jump pad from far right sniper building that'll throw you at last
compiled with clip brushes on cause I didn't before like a moron
OVERALL
-fixed rollback zones to slow the payload as it goes up them like it's supposed to

STAGE 1
-reversed track path
-added 2 new rollback zones and removed the previous one
-changed around height variation throughout the map
-changed large buildings at mid
-added jump pads

STAGE 2
-moved spawn area to make it closer to upper tracks
-added rollback zone at first ramp
-pushed back bomb start area for losing team
-added upper area for snipers across from final bomb drop area
-added more height options on upper tracks for defense
-raised ramp at final rollback zone for bomb drop
STAGE 1:
-added some height variation to mid
-added more health and ammo to mid
-changed last to be more defendable

STAGE 2:
-changed routes from spawn to upper area by mid building
-made upper area by mid building more defendable by giving defenders more of a height advantage and attackers less of one
-added board to walk from the top of right building on the opposite side of where the cart starts to upper mid
-added large pipe to create a route from rollback zone to upper mid
-removed drop down from spawn and made it a ramp

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-Fixed messed up area portal areas