STAGE 1
-removed jump pad and replaced with stairs
-shortened the width of the mid area
-remade side areas by health and ammo to fit the new size
-added support thing in mid area to block some sight-lines
STAGE 2
-moved spawn rooms to be closer to beginning and end of cart tracks
-removed underused areas
-blocked nasty sight-line through the center of the map
-made death pit more noticeable
-added some more high areas at the curve before final cap
-added jump pad from far right sniper building that'll throw you at last