V3
-Added Red forward spawn in the basement of the Main Warehouse. New doors are added that are closed during Point A and B, and doors are opened/close to change routes for C and D.
-Changed configuration of main warehouse floor hatch doors. All hatches begin closed now, shutting off the end of the map. Once Point B is captured, both side doors are opened to allow dropping down into the basement.
-Adjusted cover in all points to reduce the effectiveness of multiple sniper sightlines. New rock slab stacks and fenced areas have been added to prevent it being too easy to snipe from many of the higher areas.
-Removed middle wooden catwalk near A capture point and reduced size of upper catwalk
-Added more Bot decals near doorways
-Adjusted Red Main Spawn with a window into a new Bot zone.
-Adjusted final vista to use more displacements, mainly with a new road up the side of the largest mountain.
-Adjusted side warehouses in final capture point have flat roofs, and added rock slabs on top to make more use of the gold slab models in the final Capture Point.
-Adjusted and added new player clips
-Added additional occluders