Robot Destruction Alternative

Robot Destruction Alternative 0.1.0

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

Robot Destruction Alternative 0.1.0

A reimagining of the Robot Destruction gamemode.

Destroy the robots to get their cores and
capture the points to passively generate them.


Welcome back soldier, we are once again shooting for the moon!


--- --- ---​

Ahem... Once again back from my slumber to showcase a new gamemode, this time using VScript!

The gamemode:
Born from the "Double Trouble" contest theme, this gamemode aims to provide two different objectives to the players: one -active- and one -passive-, that is, "actively get the cores by destroying the robots" and "passively get the cores by capturing the control points".
The specifics are all over the place and not set in stone, in fact, they aren't even in the demo.
So really this isn't even a proof of concept, it's more of a showcase of some cool VScript stuff.

The features:

- Cleaner hammer, happier mapper!
Some entities and map setups are handled within VScript.

- Better robot controls
Use OnFireUser1 on the "tf_robot_destruction_robot_spawn" to do something when the robot spawns and OnFireUser4 to do something when the robot dies. (e.g. GoTo(Entities.FindByName(null,`...`)) or LocateTo(Entities.FindByName(null,`...`)))

- Free from the tracks
No longer shall the robots be constrained to path_tracks... I mean they still do in the demo but they don't have to, just use LocateTo(Entities.FindByName(null,`entity_name`)) on the robot's robot spawn point to move the robots.
It doesn't even have to be a path_track!

- Save your ears and eyes!
Robot Destruction is LOUD, every robot kill shows up on the killfeed and every core pickup plays a huge particle and loud noise. With this Robot Destruction Alternative these things have been toned down to provide a better gaming experience... (?)

- Widowmaker
The widowmaker works on the robots.

- Write you own code!
Altrough the code is still in development (hopefully) a big aim for this project was to enable the mappers to easily upgrade the gamemode: for example you can specify a GoTo and a TeleportTo on any entity and they are gonna be called when you try to move/teleport a robot to that entity (this is what the path_tracks in the demo do).
License
Free to use and modify. Credit is appreciated but not required.
Author
Box Of Paper
Downloads
30
Views
235
First release
Last update
Category
VScript

More downloads from Box Of Paper