-fixed some issues
-made some clipping adjustments
-fixed clipping issues
-added extra particles
-fixed particles
-added new props
(brokk)
-added areaportals to all interior areas and two exterior ones
-added several occluders
-added several hint brushes to make vis calculations more efficient in game
-reassigned all func_detail brushes and made areas smoother

(Badasscook)
-fixed water transition
-added new props
-clipping pass
now both LDR and HDR
-now compiled with HDR and LDR
-replaced overlays to the actual model (skybox)
-heavy statue model updated
-finished skybox
-added new models
-some detail adjustments
nothing new to the layout, just artpassing the map

-optimized the map
-started artpassing