Changelog:
-Toned the sun down a bit and changed the angle slightly
-Extended the distance between the first rollback ramp and blu's spawn a bit
-Made the thin accessible roof between B and C inaccessible, but added a one-way passage through it onto a small balcony that unlocks when B is capped
-Changed the cart tunnel between C and D to be rectangular + support beams
-Added a dropdown into the later part of the aforementioned tunnel from the window room above
-Added a third floor to the aforementioned building accessible from the second floor, leading to a window pointing towards the general D area
-Made the shack at D accessible by all classes via wooden ramp
-Nobuilded the crane platform
-Adjusted visuals near the crane and finale part of D
-Fixed RED spawn points enabled when A is capped not being disabled when C is capped
-Increased setup time length to 60 seconds from 45
-Possibly more that I can't remember
Screenshots:
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Redrapids A4a
A small Yukon-themed payload made for the Payload Checklist Contest.