RealBigDoughnut

RealBigDoughnut a5

  • Redid left route to point, adding more cover
  • Opened up the right side building
  • Removed some unnecessary detail
  • Added other unnecessary detail (whoops boredom)
I'm not sure what to do with this map at this point. I'm told I need to make a substantial change, and I agree, but I dunno what that change is. Maybe it's time to move onto a different project.
  • Replaced grain silos with EArkham's Giant Sequoia Trees
  • Added some lights from Ravidge's Lighting Library
  • Removed wood piles around point
  • Added generators on side of point for cover and ease of access to center platform
  • Added and adjusted some clipping
  • Added chicken wire barriers around doughnut to hopefully deter OP sentry nests
I hope this helps open up the point and stop it from feeling too cramped. I also worry about the sequoia trees maybe dropping frames slightly, but it might have just been my computer.
  • Added 2 buildings either side of mid to limit teams to one semicircle of the doughnut
  • Added a hanging platform of cover over mid
  • Adjusted area leading up to sniper perch
  • Added a large health kit and adjusted some existing kits
  • Changed point cover from crates to piles of wood
  • Adjusted spawn rooms to encourage the main door instead of the left side door
I'm intrigued to see how mid plays out now. I worry it will feel too cramped, and if so, I'll dial back the cover.
  • Fixed floating crates near point
  • Fixed glitchy doors near spawn
  • Completely redid spawns and route to point
  • Fixed gap in side of point
  • Added a ladder on the other side of the doughnut as a sneaky way to get on top without using the big ramp
  • Added extra cover to point so you're not entirely naked on the point (I know the crates are floating but I already compiled, shhh)
  • Adjusted existing ammo and health kits and added new ones
  • Changed skybox and lighting
  • Added occasional detailing, with a lumberyard themeing