RealBigDoughnut

RealBigDoughnut a5

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RealBigDoughnut a5

Serious mapping has to start somewhere.

I've been on the mapping scene for around 5 years now, but I've never actually finished or even got my maps PLAYTESTED, so it's time to change that. My New Years Resolution is to atleast get this map to beta!

Welcome to koth_RealBigDoughnut! (working title) I aim for the map to make interesting use of the ring-shaped building around the center control point.

Credits:
  • A Boojum Snark's Mapping Resource pack
  • Frontline Assets by the Frontline Team
  • dev2 textures by Skylark
  • Berry's OwO Pack
  • Heron's Really Stupid Signs V2
  • EArkham's Sequoia Trees
  • Ravidge's Lighting Library

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Author
Funnystuf
Downloads
587
Views
587
First release
Last update
Category
King of the Hill

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Latest updates

  1. Alpha 5 - "Where did we go so wrong?"

    Redid left route to point, adding more cover Opened up the right side building Removed some unnecessary detail Added other unnecessary detail (whoops boredom) I'm not sure what to do with this map at this point. I'm told I need to make a...
  2. Alpha 4 - "We Got Trees"

    Replaced grain silos with EArkham's Giant Sequoia Trees Added some lights from Ravidge's Lighting Library Removed wood piles around point Added generators on side of point for cover and ease of access to center platform Added and adjusted some...
  3. Alpha 3 - "The Jankening"

    Added 2 buildings either side of mid to limit teams to one semicircle of the doughnut Added a hanging platform of cover over mid Adjusted area leading up to sniper perch Added a large health kit and adjusted some existing kits Changed point cover...