Rainville

Rainville a2

Fixing a few issues with the last version, and experimenting with a few changes. Nothing too drastic, but some I still want to try out.

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- Rearranged the clipping around the water towers on the battlement rooftops to make players get caught less
- Raised some of the inaccessible roofs around the battlement rooftops so players are less likely to think they're walkable
- Fixed a gap between two props in the flag rooms
- Rearranged props near spawn to better telegraph a clip brush
- Made the doors in the center building 32hu taller
- Rotated the computer in the middle of the center building
- Added a round timer of 8:30. If no team has won by the end, a stalemate will occur.
- Moved the healthkits in the side buildings from the corner to in front of the "car rooms"
- Replaced the ramps in the side buildings with drop offs. This is an experiment, and if it performs poorly this change will be reversed.
- Added an "Intelligence" sign to the battlements doorway that leads directly to the flagroom
- Added some light signage across the map
- Replaced the oaks in the detail areas with pines