pyre (byre event)

pyre (byre event) rc1

whats new?
  • detailing finalized
  • players are now ubered upon round reset
  • loosing team is now spooked during humiliation
thanks to all the playtesters!
whats new?
  • re-detailed flank area
  • framerate improvements (hopefully)
  • uhhh i forgor to write down what i did
  • minor changes, i guess?
thanks to all the playtesters!
whats new?
  • major visual improvements
  • additional oob detailing
  • frame drop issues fixed
  • minor changes
thanks to all the playtesters!
what's new?
  • Changed tunnel health-kits from small to medium
  • Fixed control points not locking after a round has ended
  • Updated skybox/fog
  • Updated particles on the pyre
  • Lowered volume of spell spawn bell
  • added small health-kits to mid to aid rotation and to allow players to extinguish themselves if they caught fire on the pyre
  • expanded spawn triggers to cover the whole spawn-room
  • improved lighting
  • improved detailing
  • minor changes
thanks to all the playtesters!
Whats new?
  • major detailing pass complete, moving on to working on the smaller details
  • new awesome chapel by @Idolon
  • retrofitted many buildings to fit a more medieval aesthetic
  • added custom smoke particle on mid
  • added big pyre at mid that will set you on fire if you get too close
thanks to all the playtesters!
whats new?
  • fixed logic
  • for real this time
  • hopefully
thanks to all the playtesters!
what was fixed?
  • fixed logic, i think?
  • made map a bit brighter