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whats new?
detailing finalized
players are now ubered upon round reset
loosing team is now spooked during humiliation
thanks to all the playtesters!
whats new?
re-detailed flank area
framerate improvements (hopefully)
uhhh i forgor to write down what i did
minor changes, i guess?
thanks to all the playtesters!
whats new?
major visual improvements
additional oob detailing
frame drop issues fixed
minor changes
thanks to all the playtesters!
what's new?
Changed tunnel health-kits from small to medium
Fixed control points not locking after a round has ended
Updated skybox/fog
Updated particles on the pyre
Lowered volume of spell spawn bell
added small health-kits to mid to aid rotation and to allow players to extinguish themselves if they caught fire on the pyre
expanded spawn triggers to cover the whole spawn-room
improved lighting
improved detailing
minor changes
thanks to all the playtesters!
Whats new?
major detailing pass complete, moving on to working on the smaller details
new awesome chapel by @Idolon
retrofitted many buildings to fit a more medieval aesthetic
added custom smoke particle on mid
added big pyre at mid that will set you on fire if you get too close
thanks to all the playtesters!
whats new?
fixed logic
for real this time
hopefully
thanks to all the playtesters!
what was fixed?
fixed logic, i think?
made map a bit brighter