Finally got this playtested a few nights ago, and while it was received *much* better than I expected (my mission-making method is nonexistent-- It's the equivalent of blindly throwing objects at my keyboard from across the room) there was one common sentiment that kept being brought up: it's too easy. So, this update was a quick attempt to bring Pressure Cooker more in-line with other Expert missions.
OVERALL
- Fixed Sentry Busters not appearing past the first wave
- Reduced the total number of waves, from 12 to 9
- Made several changes to make this mission "feel" more like an Expert mission
---- Reduced starting cash, from 800 to 600
---- Reduced overall cash, from 8200 to 5600
---- Tweaked robot types, spawn rates, and totals across the entire mission
ROBOT-SPECIFIC
- Baby Face Scouts now have a custom icon
- Brutal Snipers no longer deal less damage
- Reduced the Brutal Snipers' bleed duration, from 3 to 2
- Removed the Pistol Scouts and Pistol Engineers damage penalty (was -25%)
- Increased the Blutsauger Medics' heal-on-hit bonus, from 5 to 15
WAVE 3
- Raised the Tank's health slightly, from 22,000 to 24,000
- Added Snipers
WAVE 6
- Raised the Light Tanks' move speed bonus slightly, from +60% to +67%
- The Giant Banner Soldiers now function like Blast Soldiers instead of Burst Fire Soldiers
FINAL WAVE (FORMERLY WAVES 10-12)
- Combined all 'Chief' waves