Alright, so based on some feedback, I doubled down on decreasing the length of the rounds... hopefully. Cap time's gone from 12 to 9 (Scout time of x2), and the number of captures required for BLU to win the round is now three compared to the previous five. Spawn waves have been tweaked accordingly, as well. Rounds shouldn't take more than eight minutes with 15 sec setup, 6 minutes of round time, and one-and-a-half minutes of added time for BLU capping twice.
RED now has access to their spawn via ladder-ramps in the tower, and speaking of which, the entirety of the upper tower is now spawn protected, keeping RED more secure than ever before. More fencing has been added in the tower to make it much more difficult to snipe into the tower. RED has some additional wiggle room to leave and drop down from spawn, as well. If taking some fall damage really is an issue, I can provide lumps of hay that could in theory prevent the fall damage. Then again, I opened the middle hole up again, and if I'm not mistaken, that should prevent fall damage... plus the exit leading out to the cliffside, y'know.
Quick story: heard about the repetition of the map, and quite frankly, I can't/won't be changing the map layout, as it's meant to be a battlefield where you should try and coordinate with your team to push certain directions, or whatever you see fit. It's a playground for you to DM, with a challenging objective to boot. It's really up to you.
Anyway, I privately tried Prairie with Mannpower logic... y'know, powerups and the like. Y'know Mannpower doesn't seem to get any attention when the Valve Developer site has no information on the logic entity for Hammer, and no amount of digging could help me eliminate the glaring issue of grapple hooks and domination-punishment built into the gamemode by default... not without doing server cvars, and y'know, sv_pure, etc etc- generally, it was goofy at first, but it got really, really, REALLY chaotic, too chaotic. Worse than a Scream Fortress mash of spells and enemies. I may reserve the Mannpower idea for some alternative Prairie, not counting a possible Scream Fortress version, but that's a big maybe.
So yeah, enjoy this tame version of Prairie, lol. I'll get around to updating the showcase images soon enough!