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Prairie (CP) 7.0.0

Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.

Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.

A long time ago in the Teufort farmlands, RED devised a way to intercept BLU communications to not only prepare for incoming attacks but also collect rocket codes. After a prototype of the IHS (Intelligence Hijacking Silo) was destroyed, RED was forced to relocate and setup new fortifications with whatever they could find. Will BLU defend the control point and secure it multiple times, or will RED keep the trespassers at bay long enough to drive them away?

Gameplay Highlights:
  • Multi-Cap Win Condition: A previous map of mine, Dune, had this win condition at the very end of a multi-stage marathon, which didn't work. We'll try it here in a single-stage tower-defense style.
    • BLU must capture the IHS control point three times, each capture adding time while also decreasing spawn wave intervals of both teams.
    • RED must prevent said three captures by defending their silo, and they better watch out, as BLU's able to sneak around the entirety of the silo.
Misc Features:
  • LDR and HDR support, in both lighting and cubemaps.
  • Should be a nav file packaged into the map's file thanks to CompilePal, as well as being compressed.
  • Runs on average at 60-200 fps.
  • Packed-in menu photos.
This type of win condition is still experimental, and can be adjusted accordingly via spawn waves, cap times, or number of captures. This new iteration of a classic map of mine, Prairie, will not be switching gameplay style, so this time, I'm sticking to my guns with this one to see if I can make it as perfect as possible.

I have a community server themed around vanilla TF2: the SMIZZ Vanilla server. It contains older custom maps (along with mine), and improved TFBots. The IP for anyone willing to join: 209.192.176.10
Author
Padre Snowmizzle
Downloads
390
Views
477
First release
Last update
Category
Attack/Defense CP

More downloads from Padre Snowmizzle

Latest updates

  1. Beta 7 Release

    Ello, some gameplay tweaks have been made! Every cap for BLU now adds 1:30 instead of 2:30, and now there's another medium health pack near the point. Some optimization's been done to remove the hint brush across the map, and some brushes have...
  2. Beta 6 Release

    Eyo, some quality of life stuff for this beta! More and more players/testers seem to be growing on the idea, so that's always good. Made the health at the far ends of the map full instead of medium to encourage players to roam that direction...
  3. Beta 5 Release

    Alright, a quick beta bump-up today. Map seems to be in a decent state, so here comes some gameplay tweaking! Capping is now at 15 Scout-seconds (x2), so a (x1) should 22.5 seconds, give or take. Harmonic values are so fun... The point, once BLU...