//Removed AlwaysCrit off krit medics
//Removed all modifers off the small Tomislav heavies
//Renamed the Babyface scouts again
//Wave 2-Replaced the pyros with dragon fury pyros (skill easy), replaced the uber medic with a quickfix one, replaced the quickfix medics on the tomislavs with shield medics
//Wave 3-made no fly zone more noticable and he has his own icon, replaced the spies with kunai DR spies
//Wave 4-Tank has Skin 1, one more pair of the 3 enemy...
//This is likely going to the last version before I get strike 3-so a few things before V18:
//This is every changelog in the popfile since I remade the mission, I scraped the older changelogs
//I have been working on this mission since April, and you can see how many versions it has gone through, I am going to be very upset if this gets DQS, I might even pull it from download
//I've also been working on new mvm maps, so losing this is going to be a major blow...
//Lowered Loch bullet to 50% and greatly Lowered Loch explosive resists to 10% on top of the shield (they already have the shield and I tend to forget that adds damage resist)
//All giant Meds HP buffed to 4500 (again, I thought they had less to be honest)
//All Giant Banner soldiers have extended banner now (should have had that to begin with, I guess I missed it, my bad)
//Removed "Riot" from shield medic's name, "Charging Cabers" renamed to "Charging Caber"...
//Reduced Stolen Chips Runner gains minicrits instead of crits, they do alot of damage once they get crits, too much.
//reverted bat icon back to scout_bat
//Heater Buster no longer shoots bullets
//-wave 2-Reduced delay at the end of the wave, added conches to subwave 1 and scouts spawn at random spawns
//-wave 3-Pocket Scouts firerate reset back to normal, swapped to wave 4
//-wave 4-Removed the Giant Cowmang sniper because it didn't really need to be there,...