//-changelog V18:
//General:
//This is likely going to the last version before I get strike 3-so a few things before V18:
//This is every changelog in the popfile since I remade the mission, I scraped the older changelogs
//I have been working on this mission since April, and you can see how many versions it has gone through, I am going to be very upset if this gets DQS, I might even pull it from download
//I've also been working on new mvm maps, so losing this is going to be a major blow to my morale
//Don't any of you DARE accuse me of not testing this, I have had this mission tested many times, and that's not including the many hours I've spent just sentry-spamming to test the waves and the feel and get timings right. I'm very tempted to say fuck you for that.
//It's pretty obvious the mission needs to be "too easy" in public testing to pass, right... Making the changes...
//Anywho, moment of truth:
//Removed the blast blocker off the demomen
//Giant Soldiers' template AI has been increased to hard (not the backup soldier thou, who is still on easy)
//Normal Soldier's template AI has been decreased to Normal (from hard)
//Tomislavs shoot noticable slower (2X slower) and deal 25% more damage (so people stop asking if they shoot faster when killed by one)
//Loch Demo bullet resist reduced to 20%, HP reduced to 300, skill increased to expert (from hard), fixed explosive resist
//Wave 1-Giant Soldiers set to normal AI, Tomislav's set to Easy AI and respawn time increased to 12 and total count reduced to 8, 2nd subwave melee scouts reduced to 12 total, 8 second respawn, and 3 max each, they spawn in 3's now
//Pyros reduced by 1 (3 max active, 21 total active)
//Wave 2-Quickfix medic healrate and overheal reduced (to 2.5 and 1.25 from 3 and 1.5 respectively)
//Replaced 2nd subwave soldiers with pyros
//Replaced final soldiers with dragonfury pyros
//Wave 3-Gonna try to spice up the mission by reintroducing the No Fly Zone Scouts to replace the 3rd giant buff soldier on this wave, they are now giant scouts and have been greatly buffed (atm he's a boss) and are still very slow for a scout
//Other Giant Soldiers have been turned into giant demomen, who have no special stats other than 2X damage on easy skill
//Wave 4-Pocket scout skill set to normal, Don has reduced firerate, the giant jumping scouts come out 10 seconds later
//Changed the soldiers on Explosive vacs to burst fire demomen, and the heater heavies into dragon fury pyros
//Wave 5-replaced the first 2 giant soldiers with giant Dragon's Fury Pyros, reduced heavy and medics by 1 each
//Caber demos support respawn after 30 seconds instead of 15
//Replaced the final set of direct hit krit soldiers with demomen (with krit medics), moved the backup direct hit soldiers to replace the 2nd set of armored deflector heavies
//Reworked the cow mang soldiers
//Wave 6-Deputy was only meant to have 2500 HP!! Crap I somehow left an extra 0 in there -_-, I can see how that made this mission ALOT harder
//Replaced the buff soldiers with giant burst fire demomen (on uber med) and giant pyro (on krits med), conch support respawn delay has been increased to 25 from 20
//Removed a giant quickfix off the heavy boss
//Soldier Boss's HP reduced to 25000