(popfile) Vicious Vices A12a

An advanced mission for mvm_casinocity

  1. od uyo race touba em?

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V6:
    I kinda lost track of alot of the changes I made here, so here's what I can remember:

    --general:
    --'lot' more giants overall in the mission, alot of other bots have been made into minigiants
    --'Crowd Buster' has a fixed name,
    -heater heavies have less burn damage (50% VS 150% from before) but slighty increased burn turn (75% VS 50%). Damage penality reduced to 75% from 85%.
    --'cleaved' the cleaver scouts from the mission
    -added sniper missions!
    --buster demos move faster and...
  2. Donno what to write here, cross fingers it's less broken please??

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V7:

    --general:
    --fixed medic chip bots missing their hat with unusual effects and lowered their skill to easy
    --Chief Sheriff uses the heavy_shotgun_burst icon to seperate him from other giant shotties, changed a few other icons to better and more fitting ones
    --Shield medics are now quickfix medics with very little healing, making them shield only
    --reverted babyface scouts to a previous version
    --slowed medics, buffed the Quickfix medics to have strong overheal
    --reduced caber...
  3. Might be completely broken... Only one way to find out!

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V6:
    I kinda lost track of alot of the changes I made here, so here's what I can remember:

    --general:
    --'lot' more giants overall in the mission, alot of other bots have been made into minigiants
    --'Crowd Buster' has a fixed name,
    -heater heavies have less burn damage (50% VS 150% from before) but slighty increased burn turn (75% VS 50%). Damage penality reduced to 75% from 85%.
    --'cleaved' the cleaver scouts from the mission
    -added sniper missions!
    --buster demos move faster and...
  4. More balancing, more varity on wave 3

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V5:

    --general:
    --fixed using wrong icon for shotgun soldiers
    --added a new icon for burn-damage shotguns

    --wave 2-Cut down the number robots during the 2nd and 3rd subwaves, giants spawn faster and 2 can be out at once
    --wave 3-Cut down a few on the shotguns, toned down supports and buffed the endwave a bit, added fire-based damage to the wave to balance out the damage sources mostly being bullet. Made smg&cleaner snipers limited support so they stop spawning after you kill...
  5. Hotfix

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V4.5 hotfix:

    --general:
    --medics use a more modern Krits icon (leaderboard_class_medic_kritz), shield medics ignore RED players
    --AI on basic scouts has been altered to make them more powerful, such as the baby face blasters getting faster when they take damage.

    -wave 1-fixed using wrong smg snipers
  6. potato balance applied

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V4:

    --general:
    --fixed robot titles; I'm embarrassed at my typoes
    --Nightterror scouts are now called MamasBaby Scouts, they now have the bfb and according icon
    --'No Fly Zone' scouts now have 90% reduced damage, to further enforce their role as backdrop support during smaller subwaves (funfact, they used to blast you into the air as well, AND cause bleeding damage, keeping you stun locked, let me tell you: THAT wasn't fun)
    --Shield medics now use the uber-shield icon
    --'The Don'...
  7. More balancing, shorter waves

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V3.5:
    --added krits icon for krits medics
    --wave 1-overdose medic as support on wave 1 replaces half the support scouts
    --wave 2-Removed Knuckle Subwave and added tomislav and knuckle heavies+Quick-fix medics to start, removed Quickfix medics off later subwave tomislaves. Replaced overdose medics with knuckle heavies
    --wave 4-reduced MaxActive on the support krits medics and increased spawn times
    --wave 5-reduced spawn times and robot numbers, especial max-actives
    --wave 6-greatly...
  8. Reworked the mission

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    -changelog V3:
    --money reduced to 500 (from 1000)
    --now uses ironmann bomb mode for all waves; should help balance the mission some
    --some robots have more cosmetic variety
    --vac medics are now resistant in 50% passive and 80% deplayed (VS 100% on both)
    --wave 1-tank has less hp and lowered speed a bit, nuked smg snipers completely from the wave, cleavers spawn properly, supports spawn faster
    --wave 2-Thanos'd a good count of the bots, sped up spawning, and increased payouts, added krits...
  9. Bug fixing and balancing

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    Changelog:
    Renamed mission with adv_ prefix to not break demos.

    Fixed IDG_TFBot_CasinoSniperSMGCop and lowered firerate to 0.75 (from 0.50)
    Removed IDG_TFBot_CasinoDemomanBuster ItemAttributes as this bot is always crit anyways
    Fixed IDG_TFBot_DemomanScottish and added hat to IDG_TFBot_SoldierBBoxLongRange
    Greatly lowered payouts on all bots.
  10. Opps, hitfix

    ⁽ᴵᴰᴳ⁾CaptainRussia94
    --fixed a EoF bug I made in the last version
    --added Basher icon for Boston Basher Scouts