pont mc10

pont mc10 a3

a3 changelog:

- adjusted spawnrooms
- sizeable changes to connectors (thanks for the advice, chin!)
-- low ground route no longer dumps players into enemy spawn lobby
-- connector building changed around lots
- mid is a bit wider
- a few other small changes idk dude im tired af rn
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nothing really cropped up from the microcontest playtest - maybe because of the lower expectations that come with microcontest maps. a2 isn't much because i'm not sure what's broken yet.

a2 changelog:

- added a little more room inside building beside point
- added railings beside capture area
thought i forgot something.

- added clipping