a3 changelog:
- adjusted spawnrooms
- sizeable changes to connectors (thanks for the advice, chin!)
-- low ground route no longer dumps players into enemy spawn lobby
-- connector building changed around lots
- mid is a bit wider
- a few other...
nothing really cropped up from the microcontest playtest - maybe because of the lower expectations that come with microcontest maps. a2 isn't much because i'm not sure what's broken yet.
a2 changelog:
- added a little more room inside building...
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