Plum A6b
A fast paced koth map
A small koth map
suitable for 4 v 4
A1
-Release
A2
-Made yard in front of spawn bigger
-Made mid slightly bigger
-Moved death pit
-Fiddled pickups
-Higher skybox
-Moved point out of the building
-Easier access to the point
-Fixed several doors
-Fixed displacement
A3
-Changed skybox to make everything brighter
-Added more height
-Added a sniper building between point and the building in front of spawn
-Shit ton on remade stuff
-Added some extra health kits
-Shrunk the building in front of spawn
-Everything designed to be more fast pasted
-Map looks kinda different
A4
-Moved sniper deck out of the building
-Rearranged pickups
-Added cover to the point
-More flanks
-Added a lower route around the point
-No more drop downs
-Removed annoying height around the point
A4 fix
-Fixed players getting stuck in spawn
-Made point smaller
-Shrunk some areas
-Better signs
A5
-Added height near the point
-Made mid less open
-Killed a bunch of shite-lines
-Added health packs to the point
-Built a building over point
A6
-Players can access to height before they get to the point
-Added windows and chicken wire to some walls
-Less health at point
-Briefly textured some areas
-Made battlement leading to point less chokey
-Detailed both spawns cos why not
-Made some routes less 'dangerous'
A6B
-Areaportals
A7
-Minor changes
-Made pickups less hidden
-Made some areas a bit roomy
suitable for 4 v 4
A1
-Release
A2
-Made yard in front of spawn bigger
-Made mid slightly bigger
-Moved death pit
-Fiddled pickups
-Higher skybox
-Moved point out of the building
-Easier access to the point
-Fixed several doors
-Fixed displacement
A3
-Changed skybox to make everything brighter
-Added more height
-Added a sniper building between point and the building in front of spawn
-Shit ton on remade stuff
-Added some extra health kits
-Shrunk the building in front of spawn
-Everything designed to be more fast pasted
-Map looks kinda different
A4
-Moved sniper deck out of the building
-Rearranged pickups
-Added cover to the point
-More flanks
-Added a lower route around the point
-No more drop downs
-Removed annoying height around the point
A4 fix
-Fixed players getting stuck in spawn
-Made point smaller
-Shrunk some areas
-Better signs
A5
-Added height near the point
-Made mid less open
-Killed a bunch of shite-lines
-Added health packs to the point
-Built a building over point
A6
-Players can access to height before they get to the point
-Added windows and chicken wire to some walls
-Less health at point
-Briefly textured some areas
-Made battlement leading to point less chokey
-Detailed both spawns cos why not
-Made some routes less 'dangerous'
A6B
-Areaportals
A7
-Minor changes
-Made pickups less hidden
-Made some areas a bit roomy