plt_bayoudome a3

A tap-to-go payload based inside a biodome in space

  1. a3 update

    Construction Zombie
    And to think I was doing this for some sort of contest or something, oh well
    • payload mechanics explained through signs
    • Fixed sightline and hold just after 1st checkpoint
    • setup timer reduced by 15 seconds
    • miscellaneous fixes involving the cart and cart relations
    • side-sliding doors added to red forward
    • additional windows scattered around to free up maze-likeness
  2. a2a hotfix

    Construction Zombie
    logic fixes
  3. a2 stuff

    Construction Zombie
    Notes are considered from attacker perspective unless specified.
    • the first area received a displacement facelift, grassy bits and all.
      • the right flank has been closed in a bit.
      • the first checkpoint changes defender respawn time to 3 seconds (previously 9) to put everyone inside the 2nd area a bit more.
    • there's a bit more defender cover in the 2nd area.
      • new route, between the staircase near attacker forward spawn and the 2nd capture point....