PL plt_bayoudome a3

A tap-to-go payload based inside a biodome in space

  1. Construction Zombie

    Construction Zombie L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34
    Last edited: May 26, 2018
  2. Construction Zombie

    Construction Zombie L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34
    Notes are considered from attacker perspective unless specified.
    • the first area received a displacement facelift, grassy bits and all.
      • the right flank has been closed in a bit.
      • the first checkpoint changes defender respawn time to 3 seconds (previously 9) to put everyone inside the 2nd area a bit more.
    • there's a bit more defender cover in the 2nd area.
      • new route, between the staircase near attacker forward spawn and the 2nd capture point.
      • capturing 2nd sets defender spawn time back to 9 seconds.
      • defenders have a bit more high ground cover in 2nd.
    • last's flanks have been changed:
      • new left flank, going between the underside of 3rd high ground and to last checkpoint.
      • right flank has been changed from a dropdown to a set of stairs

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  3. massacre master

    massacre master L2: Junior Member

    Messages:
    88
    Positive Ratings:
    21
    please put some screenshots.
     
  4. Construction Zombie

    Construction Zombie L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34
  5. Twist.vmf

    Twist.vmf L7: Fancy Member

    Messages:
    425
    Positive Ratings:
    195
    can you add screenshots and a thumbnail? i can't tell if i wan't to download it or not.
     
  6. Construction Zombie

    Construction Zombie L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34
    And to think I was doing this for some sort of contest or something, oh well
    • payload mechanics explained through signs
    • Fixed sightline and hold just after 1st checkpoint
    • setup timer reduced by 15 seconds
    • miscellaneous fixes involving the cart and cart relations
    • side-sliding doors added to red forward
    • additional windows scattered around to free up maze-likeness

    Read the rest of this update entry...