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Plenty A4b

As per @YOYOYO's suggestion, changed the small blockbullets brushes on each individual step inside the Plenty Vault to a ramp spanning all the steps, given there was still bumpiness when moving up to the control point
Alrighty, once again the map left a lot to be desired... So again I started over! (Was fun)

PlentyOverview.png


Now featuring:
  • Complete layout overhaul; now split into areas, meaning map is less open and is (I hope) rid of box syndrome!
  • Gradual elevation from each team's base to the control point (including staircases)
  • Size of trigger_capture_area increased (as well as added hazard tape on the floor to make it easier to tell)
  • The inside of the Plenty Vault's 2nd floor is now sealed off, buildings can't be placed on the outside area, and the two watchtowers are gone
  • Soundscapes and HDR lighting!
Credit to @Aulli for their additional dev textures, which are used in this iteration
Hey! Been a while

After a good while of having taken a break from working on this map, I was inspired from watching an AoM retrospective video (here it is btw), and decided to wipe (most of) the slate clean and start over

Now featuring:
  • The RED and BLU bases are slightly off to the side, so as to circumvent (or at least alleviate) box syndrome
  • Elevation not only in the control point building, but also in the teams' bases
  • Better cover around the control point
  • Overall attempts to make the map less "too open." The specific props used as cover might change later, right now I just wanna see what thoughts are on the map design
So, I made notable changes to the map, some from feedback
  • Changed the ground into displacements and elevated the ground beneath the Plenty Vault (the control point building) into a small hill; no more flat box
  • The structures that were just unenterable func_details are now actual enterable buildings (Along with a couple more) to walk and fight in
  • Removed the sniper towers and added some fences in the upper floor of the Vault to prevent players down below getting sniped
  • The staircases to the Vault's upper floor are now part of full-fledged platforms w/ cover
  • Split each team's spawnroom into two
  • More health and ammo packs
  • Control point capture trigger brush is now bigger
  • Etc.
Hope it's better-

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Forgot to add the version suffix to the filename ;u;