As per @YOYOYO's suggestion, changed the small blockbullets brushes on each individual step inside the Plenty Vault to a ramp spanning all the steps, given there was still bumpiness when moving up to the control point
After a good while of having taken a break from working on this map, I was inspired from watching an AoM retrospective video (here it is btw), and decided to wipe (most of) the slate clean and start over
Now featuring:
The RED and BLU bases are slightly off to the side, so as to circumvent (or at least alleviate) box syndrome
Elevation not only in the control point building, but also in the teams' bases
Better cover around the control point
Overall attempts to make the map less "too open." The specific props used as cover might change later, right now I just wanna see what thoughts are on the map design
So, I made notable changes to the map, some from feedback
Changed the ground into displacements and elevated the ground beneath the Plenty Vault (the control point building) into a small hill; no more flat box
The structures that were just unenterable func_details are now actual enterable buildings (Along with a couple more) to walk and fight in
Removed the sniper towers and added some fences in the upper floor of the Vault to prevent players down below getting sniped
The staircases to the Vault's upper floor are now part of full-fledged platforms w/ cover
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