Plank

Plank A3a

- Lowered the flank building ceiling
- Lowered the light's intensity in the transition building
- Added soundscapes
- Added some floor textures
- Corrected fence clips
- Made some texture work to differentiate walls and floors
- Added clips to overhangs for jumping classes
- Lowered the height of the building in front of spawn and made its central access easier
- Lowered the balcony and its access to allow non-jumping classes to get to it faster, and to remove fall damage
- Removed the shutter doors at the point
- Added a small cover on the empty side of the control point to decrease demos' effectiveness
- Centered the spawn rooms
- Added a wall at the back of the spawn rooms to replace the skybox
- Added fences at the back of the spawn areas for them not to just have an invisible wall
- Cleaned up some of the brushwork for stairs and ramps
- Changed the spawn rooms shutter to actual shutter doors
- Replaced one the crate's model with one that actually has collision
- Made some ramps into func_details
- Added side building:
---- Removed the fences to improve performance
---- Added a flank option
---- Added a sniper deck above the rock
---- Added more ammo and health
- Raised central point to cut off sniper sightlines from the ground
- Increased the size of the smol doorway
- Lowered skybox to prevent getting out of the map and brought it in contact with the other brushes
- Reduced the number of fences by using bigger ones
- Lowered the cap time
- Marked capture zone
- Changed the map's name from Flank to Plank

The file is repacked and ready for testing
- Added _a1a to the map's name
- Repacked the map