Plank

Plank A3a

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Plank A3a

A pretty standard take on the Viaduct formula™

This map was made in about a day, as a take on the Viaduct formula for making a Koth map. I wanted to make a KotH map with some kind of drop-down as a flank option.

The name of the map is very likely to change in the future, as it was decided earlier on in the project. As it is the first map I made in quite some time and the first more standard map I'm making, I do realize it's probably going to have problems with sightlines or sentry spots.

The map includes all necessary components for a 24 or 32-player game. It also has been clipped to the best of my ability to prevent getting stuck on doorways or props or going above the fences.

The map is still missing some features, like spectator cameras.
Author
Le Codex
Downloads
499
Views
499
First release
Last update
Category
King of the Hill

More downloads from Le Codex

Latest updates

  1. A3a Small tweaks before testing

    - Lowered the flank building ceiling - Lowered the light's intensity in the transition building - Added soundscapes - Added some floor textures - Corrected fence clips
  2. A3 Clean up and small changes

    - Made some texture work to differentiate walls and floors - Added clips to overhangs for jumping classes - Lowered the height of the building in front of spawn and made its central access easier - Lowered the balcony and its access to allow...
  3. A2a Why is there two of them?

    - Replaced one the crate's model with one that actually has collision