Scaled down A ,D, & E a lot to make it a lot more normal scaled
B and C are mostly still the same scale since i wasnt 100% sure on what i wanted to change so i decided to test the current changes borefore commiting anything to them (B was overscaled but kinda fine and c was to overscaled, c has been shurnk a tiny bit with the downscaling of D)
also based on how this test i goes I may added a forward spawn for red at D to make easier to set up/get to C
- D & path to E have been shrunk down
- Blus starting spawn at A has been moved forward a lot to help with both walktime and scaling
- Deleted some of the fences at B and rplaced them with brush based sightline blockers
- C has been slightly shrunk (will most likely have to replace next version)
- Reds starting spawn was moved up a time bit
- Added some of zues's smissmas props to last (
https://tf2maps.net/downloads/zeus-smissmas-goodies.14836/)