Previously mentioned update. Decided to compile it today.
- still unoptimized well
- fixed getting stuck in spawns
- adjusted HDR settings, fixed map being too bright
- fixed receiving fall damage when coming out of red first spawn
- made water deep enough to crouch in it, but its same depth on the sides to allow soldiers and demos do higher jumps
- nerfed forward hold on 1st point
- made it so that spies can sap teleporters on blu first forward spawn
- added cover on 2nd point
- added shutter in 3rd point hallway
- added more cover and killed more sightlines on 3rd, adjusted spawns and made it more viable of a hold
- replaced all of the low ground pickups on last with small versions to nerf blu offense
- added bit more cover to last
- added spectator cameras
- added some of the missing patches under pickups
- bunch of clipping fixes
- built cubemaps