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pl_stackmap a4c

A
- changed exterior to be more similar to alpha 3
- Removed rollback zone

B
- Remade connector between A and B
- Added stalling doors at entrance to B (like Barnblitz)
- Moved cap point back
A
- Heavily modified exterior to improve rotation times for blu
- Some additions to interior

B & C
- Completely new layouts
Layout changes:

A
- Brought left side close to the right
- Moved lower entrance to the left and removed one exit.
- Opened wall between A and B flank.
- Added direct route from payload track to B flank that opens after capping A

B
- new layout for intro
- added a lower route to the side of the tank001
- Added an additional entrance between track and the central building.
- Prop jump to reach forward blue spawn

C
- left door opens slower after capping B
- Added more accessibility to the side platform for Red
- changed fenced off area into a platform and moved packs there.
- Added a rollback zone to part of the ramp.

D
- Reduced size of rollback zone
- Modified layout for A building the the surrounding area
- Modified layout for B building and the outro
- Completely new layout for C and D
- New layouts for all points
- Four points instead of five

Attachments

  • a.png
    a.png
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  • b.png
    b.png
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  • c.png
    c.png
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  • d.png
    d.png
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  • bird.png
    bird.png
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